Thursday, February 28, 2008

Coding Standards

  1. Introduction


Anybody can write code. With a few months of programming experience, you can write 'working applications'. Making it work is easy, but doing it the right way requires more work, than just making it work.

Believe it, majority of the programmers write 'working code', but not 'good code'. Writing 'good code' is an art and you must learn and practice it.


Everyone may have different definitions for the term 'good code'. In my definition, the following are the characteristics of good code.


  • Reliable
  • Maintainable
  • Efficient


Most of the developers are inclined towards writing code for higher performance, compromising reliability and maintainability. But considering the long term ROI (Return On Investment), efficiency and performance comes below reliability and maintainability. If your code is not reliable and maintainable, you (and your company) will be spending lot of time to identify issues, trying to understand code etc throughout the life of your application.


  1. Purpose of coding standards and best practices


To develop reliable and maintainable applications, you must follow coding standards and best practices.


The naming conventions, coding standards and best practices described in this document are compiled from our own experience and by referring to various Microsoft and non Microsoft guidelines.


There are several standards exists in the programming industry. None of them are wrong or bad and you may follow any of them. What is more important is, selecting one standard approach and ensuring that everyone is following it.


  1. How to follow the standards across the team


If you have a team of different skills and tastes, you are going to have a tough time convincing everyone to follow the same standards. The best approach is to have a team meeting and developing your own standards document. You may use this document as a template to prepare your own document.


Distribute a copy of this document (or your own coding standard document) well ahead of the coding standards meeting. All members should come to the meeting prepared to discuss pros and cons of the various points in the document. Make sure you have a manager present in the meeting to resolve conflicts.


Discuss all points in the document. Everyone may have a different opinion about each point, but at the end of the discussion, all members must agree upon the standard you are going to follow. Prepare a new standards document with appropriate changes based on the suggestions from all of the team members. Print copies of it and post it in all workstations.


After you start the development, you must schedule code review meetings to ensure that everyone is following the rules. 3 types of code reviews are recommended:


  1. Peer review – another team member review the code to ensure that the code follows the coding standards and meets requirements. This level of review can include some unit testing also. Every file in the project must go through this process.
  2. Architect review – the architect of the team must review the core modules of the project to ensure that they adhere to the design and there is no "big" mistakes that can affect the project in the long run.
  3. Group review – randomly select one or more files and conduct a group review once in a week. Distribute a printed copy of the files to all team members 30 minutes before the meeting. Let them read and come up with points for discussion. In the group review meeting, use a projector to display the file content in the screen. Go through every sections of the code and let every member give their suggestions on how could that piece of code can be written in a better way. (Don't forget to appreciate the developer for the good work and also make sure he does not get offended by the "group attack"!)


  1. Naming Conventions and Standards


Note :

The terms Pascal Casing and Camel Casing are used throughout this document.

Pascal Casing - First character of all words are Upper Case and other characters are lower case.

Example: BackColor

Camel Casing - First character of all words, except the first word are Upper Case and other characters are lower case.

Example: backColor


  1. Use Pascal casing for Class names


public class HelloWorld

{

...

}


  1. Use Pascal casing for Method names


void SayHello(string name)

{

...

}



  1. Use Camel casing for variables and method parameters


int totalCount = 0;

void SayHello(string name)

{

string fullMessage = "Hello " + name;

...

}


  1. Use the prefix "I" with Camel Casing for interfaces ( Example: IEntity )


  1. Do not use Hungarian notation to name variables.


In earlier days most of the programmers liked it - having the data type as a prefix for the variable name and using m_ as prefix for member variables. Eg:


string m_sName;

int nAge;


However, in .NET coding standards, this is not recommended. Usage of data type and m_ to represent member variables should not be used. All variables should use camel casing.


Some programmers still prefer to use the prefix m_ to represent member variables, since there is no other easy way to identify a member variable.



  1. Use Meaningful, descriptive words to name variables. Do not use abbreviations.


Good:


string address

int salary


Not Good:


string nam

string addr

int sal


  1. Do not use single character variable names like i, n, s etc. Use names like index, temp


One exception in this case would be variables used for iterations in loops:


for ( int i = 0; i < count; i++ )

{

...

}


If the variable is used only as a counter for iteration and is not used anywhere else in the loop, many people still like to use a single char variable (i) instead of inventing a different suitable name.


  1. Do not use underscores (_) for local variable names.


  1. All member variables must be prefixed with underscore (_) so that they can be identified from other local variables.


  1. Do not use variable names that resemble keywords.


  1. Prefix boolean variables, properties and methods with "is" or similar prefixes.


Ex: private bool _isFinished


  1. Namespace names should follow the standard pattern


<company name>.<product name>.<top level module>.<bottom level module>


  1. Use appropriate prefix for the UI elements so that you can identify them from the rest of the variables.


    There are 2 different approaches recommended here.


    1. Use a common prefix ( ui_ ) for all UI elements. This will help you group all of the UI elements together and easy to access all of them from the intellisense.


    1. Use appropriate prefix for each of the ui element. A brief list is given below. Since .NET has given several controls, you may have to arrive at a complete list of standard prefixes for each of the controls (including third party controls) you are using.



Control

Prefix

Label

lbl

TextBox

txt

DataGrid

dtg

Button

btn

ImageButton

imb

Hyperlink

hlk

DropDownList

ddl

ListBox

lst

DataList

dtl

Repeater

rep

Checkbox

chk

CheckBoxList

cbl

RadioButton

rdo

RadioButtonList

rbl

Image

img

Panel

pnl

PlaceHolder

phd

Table

tbl

Validators

Val

DATA TYPES


Integer

int

Double

dbl

String

str

Char

chr

Long

lng

Unsigned Int

uint

Boolean

is




  1. File name should match with class name.


For example, for the class HelloWorld, the file name should be helloworld.cs (or, helloworld.vb)


  1. Use Pascal Case for file names.




  1. Indentation and Spacing


  1. Use TAB for indentation. Do not use SPACES. Define the Tab size as 4.


  1. Comments should be in the same level as the code (use the same level of indentation).


Good:


// Format a message and display


string fullMessage = "Hello " + name;

DateTime currentTime = DateTime.Now;

string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();

MessageBox.Show ( message );


Not Good:


// Format a message and display

string fullMessage = "Hello " + name;

DateTime currentTime = DateTime.Now;

string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();

MessageBox.Show ( message );


  1. Curly braces ( {} ) should be in the same level as the code outside the braces.



  1. Use one blank line to separate logical groups of code.


Good:

bool SayHello ( string name )

{

string fullMessage = "Hello " + name;

DateTime currentTime = DateTime.Now;


string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();


MessageBox.Show ( message );


if ( ... )

{

// Do something

// ...


return false;

}


return true;

}


Not Good:


bool SayHello (string name)

{

string fullMessage = "Hello " + name;

DateTime currentTime = DateTime.Now;

string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();

MessageBox.Show ( message );

if ( ... )

{

// Do something

// ...

return false;

}

return true;

}


  1. There should be one and only one single blank line between each method inside the class.


  1. The curly braces should be on a separate line and not in the same line as if, for etc.


Good:

if ( ... )

{

// Do something

}


Not Good:


if ( ... ) {

// Do something

}


  1. Use a single space before and after each operator and brackets.


Good:

if ( showResult == true )

{

for ( int i = 0; i < 10; i++ )

{

//

}

}


Not Good:


if(showResult==true)

{

for(int i= 0;i<10;i++)

{

//

}

}



  1. Use #region to group related pieces of code together. If you use proper grouping using #region, the page should like this when all definitions are collapsed.




  1. Keep private member variables, properties and methods in the top of the file and public members in the bottom.


  1. Good Programming practices


  1. Avoid writing very long methods. A method should typically have 1~25 lines of code. If a method has more than 25 lines of code, you must consider re factoring into separate methods.


  1. Method name should tell what it does. Do not use mis-leading names. If the method name is obvious, there is no need of documentation explaining what the method does.


Good:

void SavePhoneNumber ( string phoneNumber )

{

// Save the phone number.

}


Not Good:


// This method will save the phone number.

void SaveDetails ( string phoneNumber )

{

// Save the phone number.

}


  1. A method should do only 'one job'. Do not combine more than one job in a single method, even if those jobs are very small.


Good:

// Save the address.

SaveAddress ( address );


// Send an email to the supervisor to inform that the address is updated.

SendEmail ( address, email );


void SaveAddress ( string address )

{

// Save the address.

// ...

}


void SendEmail ( string address, string email )

{

// Send an email to inform the supervisor that the address is changed.

// ...

}


Not Good:


// Save address and send an email to the supervisor to inform that

// the address is updated.

SaveAddress ( address, email );


void SaveAddress ( string address, string email )

{

// Job 1.

// Save the address.

// ...


// Job 2.

// Send an email to inform the supervisor that the address is changed.

// ...

}


  1. Use the c# or VB.NET specific types (aliases), rather than the types defined in System namespace.


int age; (not Int16)

string name; (not String)

object contactInfo; (not Object)



Some developers prefer to use types in Common Type System than language specific aliases.


  1. Always watch for unexpected values. For example, if you are using a parameter with 2 possible values, never assume that if one is not matching then the only possibility is the other value.


Good:


If ( memberType == eMemberTypes.Registered )

{

// Registered user… do something…

}

else if ( memberType == eMemberTypes.Guest )

{

// Guest user... do something…

}

else

{

// Un expected user type. Throw an exception

throw new Exception ("Un expected value " + memberType.ToString() + "'.")


// If we introduce a new user type in future, we can easily find

// the problem here.

}


Not Good:


If ( memberType == eMemberTypes.Registered )

{

// Registered user… do something…

}

else

{

// Guest user... do something…


// If we introduce another user type in future, this code will

// fail and will not be noticed.

}


  1. Do not hardcode numbers. Use constants instead. Declare constant in the top of the file and use it in your code.


However, using constants are also not recommended. You should use the constants in the config file or database so that you can change it later. Declare them as constants only if you are sure this value will never need to be changed.


  1. Do not hardcode strings. Use resource files.


  1. Convert strings to lowercase or upper case before comparing. This will ensure the string will match even if the string being compared has a different case.


if ( name.ToLower() == "john" )

{

//…

}


  1. Use String.Empty instead of ""


Good:


If ( name == String.Empty )

{

// do something

}


Not Good:


If ( name == "" )

{

// do something

}



  1. Avoid using member variables. Declare local variables wherever necessary and pass it to other methods instead of sharing a member variable between methods. If you share a member variable between methods, it will be difficult to track which method changed the value and when.


  1. Use enum wherever required. Do not use numbers or strings to indicate discrete values.


Good:

enum MailType

{

Html,

PlainText,

Attachment

}


void SendMail (string message, MailType mailType)

{

switch ( mailType )

{

case MailType.Html:

// Do something

break;

case MailType.PlainText:

// Do something

break;

case MailType.Attachment:

// Do something

break;

default:

// Do something

break;

}

}



Not Good:


void SendMail (string message, string mailType)

{

switch ( mailType )

{

case "Html":

// Do something

break;

case "PlainText":

// Do something

break;

case "Attachment":

// Do something

break;

default:

// Do something

break;

}

}

  1. Do not make the member variables public or protected. Keep them private and expose public/protected Properties.


  1. The event handler should not contain the code to perform the required action. Rather call another method from the event handler.


  1. Do not programmatically click a button to execute the same action you have written in the button click event. Rather, call the same method which is called by the button click event handler.


  1. Never hardcode a path or drive name in code. Get the application path programmatically and use relative path.


  1. Never assume that your code will run from drive "C:". You may never know, some users may run it from network or from a "Z:".


  2. In the application start up, do some kind of "self check" and ensure all required files and dependencies are available in the expected locations. Check for database connection in start up, if required. Give a friendly message to the user in case of any problems.


  3. Error messages should help the user to solve the problem. Never give error messages like "Error in Application", "There is an error" etc. Instead give specific messages like "Failed to update database. Please make sure the login id and password are correct."


  1. When displaying error messages, in addition to telling what is wrong, the message should also tell what should the user do to solve the problem. Instead of message like "Failed to update database.", suggest what should the user do: "Failed to update database. Please make sure the login id and password are correct."


  1. Show short and friendly message to the user. But log the actual error with all possible information. This will help a lot in diagnosing problems.


  1. Do not have more than one class in a single file.


  1. Have your own templates for each of the file types in Visual Studio. You can include your company name, copy right information etc in the template. You can view or edit the Visual Studio file templates in the folder C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\ItemTemplatesCache\CSharp\1033. (This folder has the templates for C#, but you can easily find the corresponding folders or any other language)


  1. Avoid having very large files. If a single file has more than 1000 lines of code, it is a good candidate for refactoring. Split them logically into two or more classes.


  1. Avoid public methods and properties, unless they really need to be accessed from outside the class. Use "internal" if they are accessed only within the same assembly.


  1. Avoid passing too many parameters to a method. If you have more than 4~5 parameters, it is a good candidate to define a class or structure.


  1. If you have a method returning a collection, return an empty collection instead of null, if you have no data to return. For example, if you have a method returning an ArrayList, always return a valid ArrayList. If you have no items to return, then return a valid ArrayList with 0 items. This will make it easy for the calling application to just check for the "count" rather than doing an additional check for "null".


  1. Use the AssemblyInfo file to fill information like version number, description, company name, copyright notice etc.


  1. Logically organize all your files within appropriate folders. Use 2 level folder hierarchies. You can have up to 10 folders in the root folder and each folder can have up to 5 sub folders. If you have too many folders than cannot be accommodated with the above mentioned 2 level hierarchy, you may need re factoring into multiple assemblies.


  1. Make sure you have a good logging class which can be configured to log errors, warning or traces. If you configure to log errors, it should only log errors. But if you configure to log traces, it should record all (errors, warnings and trace). Your log class should be written such a way that in future you can change it easily to log to Windows Event Log, SQL Server, or Email to administrator or to a File etc without any change in any other part of the application. Use the log class extensively throughout the code to record errors, warning and even trace messages that can help you trouble shoot a problem.


  1. If you are opening database connections, sockets, file stream etc, always close them in the finally block. This will ensure that even if an exception occurs after opening the connection, it will be safely closed in the finally block.


  1. Declare variables as close as possible to where it is first used. Use one variable declaration per line.


  1. Use StringBuilder class instead of String when you have to manipulate string objects in a loop. The String object works in weird way in .NET. Each time you append a string, it is actually discarding the old string object and recreating a new object, which is a relatively expensive operations.


Consider the following example:


public string ComposeMessage (string[] lines)

{

string message = String.Empty;


for (int i = 0; i < lines.Length; i++)

{

message += lines [i];

}


return message;

}


In the above example, it may look like we are just appending to the string object 'message'. But what is happening in reality is, the string object is discarded in each iteration and recreated and appending the line to it.


If your loop has several iterations, then it is a good idea to use StringBuilder class instead of String object.


See the example where the String object is replaced with StringBuilder.


public string ComposeMessage (string[] lines)

{

StringBuilder message = new StringBuilder();


for (int i = 0; i < lines.Length; i++)

{

message.Append( lines[i] );

}


return message.ToString();

}



  1. ASP.NET


  1. Do not use session variables throughout the code. Use session variables only within the classes and expose methods to access the value stored in the session variables. A class can access the session using System.Web.HttpCOntext.Current.Session


  1. Do not store large objects in session. Storing large objects in session may consume lot of server memory depending on the number of users.


  1. Always use style sheet to control the look and feel of the pages. Never specify font name and font size in any of the pages. Use appropriate style class. This will help you to change the UI of your application easily in future. Also, if you like to support customizing the UI for each customer, it is just a matter of developing another style sheet for them


  1. Comments


Good and meaningful comments make code more maintainable. However,


  1. Do not write comments for every line of code and every variable declared.


  1. Use // or /// for comments. Avoid using /* … */


  1. Write comments wherever required. But good readable code will require very less comments. If all variables and method names are meaningful, that would make the code very readable and will not need many comments.


  1. Do not write comments if the code is easily understandable without comment. The drawback of having lot of comments is, if you change the code and forget to change the comment, it will lead to more confusion.


  1. Fewer lines of comments will make the code more elegant. But if the code is not clean/readable and there are less comments, that is worse.


  1. If you have to use some complex or weird logic for any reason, document it very well with sufficient comments.


  1. If you initialize a numeric variable to a special number other than 0, -1 etc, document the reason for choosing that value.


  1. The bottom line is, write clean, readable code such a way that it doesn't need any comments to understand.


  1. Perform spelling check on comments and also make sure proper grammar and punctuation is used.


  1. Exception Handling


  1. Never do a 'catch exception and do nothing'. If you hide an exception, you will never know if the exception happened or not. Lot of developers uses this handy method to ignore non significant errors. You should always try to avoid exceptions by checking all the error conditions programmatically. In any case, catching an exception and doing nothing is not allowed. In the worst case, you should log the exception and proceed.


  1. In case of exceptions, give a friendly message to the user, but log the actual error with all possible details about the error, including the time it occurred, method and class name etc.


  1. Always catch only the specific exception, not generic exception.


Good:



void ReadFromFile ( string fileName )

{

try

{

// read from file.

}

catch (FileIOException ex)

{

// log error.

// re-throw exception depending on your case.

throw;

}

}


Not Good:



void ReadFromFile ( string fileName )

{

try

{

// read from file.

}

catch (Exception ex)

{

// Catching general exception is bad... we will never know whether

// it was a file error or some other error.

// Here you are hiding an exception.

// In this case no one will ever know that an exception happened.


return "";

}

}



  1. No need to catch the general exception in all your methods. Leave it open and let the application crash. This will help you find most of the errors during development cycle. You can have an application level (thread level) error handler where you can handle all general exceptions. In case of an 'unexpected general error', this error handler should catch the exception and should log the error in addition to giving a friendly message to the user before closing the application, or allowing the user to 'ignore and proceed'.


  1. When you re throw an exception, use the throw statement without specifying the original exception. This way, the original call stack is preserved.


Good:


catch

{

// do whatever you want to handle the exception


throw;

}


Not Good:


catch (Exception ex)

{

// do whatever you want to handle the exception


throw ex;

}


  1. Do not write try-catch in all your methods. Use it only if there is a possibility that a specific exception may occur and it cannot be prevented by any other means. For example, if you want to insert a record if it does not already exists in database, you should try to select record using the key. Some developers try to insert a record without checking if it already exists. If an exception occurs, they will assume that the record already exists. This is strictly not allowed. You should always explicitly check for errors rather than waiting for exceptions to occur. On the other hand, you should always use exception handlers while you communicate with external systems like network, hardware devices etc. Such systems are subject to failure anytime and error checking is not usually reliable. In those cases, you should use exception handlers and try to recover from error.


  1. Do not write very large try-catch blocks. If required, write separate try-catch for each task you perform and enclose only the specific piece of code inside the try-catch. This will help you find which piece of code generated the exception and you can give specific error message to the user.


  1. Write your own custom exception classes if required in your application. Do not derive your custom exceptions from the base class SystemException. Instead, inherit from ApplicationException.

Thursday, February 14, 2008

Extension method


Extension methods enable you to "add" methods to existing types without creating
a new derived type, recompiling, or otherwise modifying the original type.
Extension methods are a special kind of static method, but they are called as if
they were instance methods on the extended type.


The most common extension methods are the LINQ standard query operators that add
query functionality to the existing System.Collections..::.IEnumerable
and System.Collections.Generic.IEnumerable(T)
types. To use the standard query operators, first bring them into scope with a
using System.Linq directive. Then any type that
implements IEnumerable(T) appears to have instance methods such as GroupBy,
OrderBy, Average, and so on.


You can see these additional methods in IntelliSense statement completion when
you type "dot" after an instance of an IEnumerable(T) type such as List(T) or Array.


The following example shows how to call the standard query operator OrderBy
method on an array of integers. The expression in parentheses is a lambda
expression. Many standard query operators take lambda expressions as parameters,
but this is not a requirement for extension methods.




class ExtensionMethods2
{

static void Main()
{
int[] ints = { 10, 45, 15, 39, 21, 26 };
var result = ints.OrderBy(g => g);
foreach (var i in result)
{
System.Console.Write(i + " ");
}
}
}
//Output: 10 15 21 26 39 45

Extension methods are defined as static methods but are called by using instance method syntax. Their first parameter specifies which type the method operates on, and the parameter is preceded by the modifier.
Extension methods are only in scope when you explicitly import the namespace
into your source code with a using directive.

The following example shows an extension method defined for the System.String class. Note that it is defined inside a non-nested, non-generic static class:



namespace ExtensionMethods
{

public static class MyExtensions

{

public static int WordCount(this String str)

{
return str.Split( char[] { ' ', '.', '?' }, StringSplitOptions.RemoveEmptyEntries).Length;

}

}

}
using ExtensionMethods;
string s = "Hello Extension Methods";
int i = s.WordCount();

In code you invoke the extension method with instance method syntax. However, the intermediate language (IL) generated by the compiler translates your code into a call on the static method. Therefore, the principle of encapsulation is not really being violated. In fact, extension methods cannot access private variables in the type they are extending.

In general, you will probably be calling extension methods far more often than implementing your own. Because extension methods are called by using instance method syntax, no special knowledge is required to use them from client code. To enable extension methods for a particular type, just add a using directive for the namespace in which the methods are defined. For example, to use the standard query operators, add this using directive to your code:



Binding Extension Methods at Compile Time


You can use extension methods to extend a class or interface, but not to override them. An extension method with the same name and signature as an interface or class method will never be called. At compile time, extension methods always have lower priority than instance methods defined in the type itself. In other words, if a type has a method named P_Operation(int i), and you have an extension method with the same signature, the compiler will always bind to the instance method. When the compiler encounters a method invocation, it first looks for a match in the type's instance methods. If no match is found, it will search for any extension methods that are defined for the type, and bind to the first extension method that it finds



General Guidelines



In general, I recommend that you implement extension methods sparingly and only
when you have to. Whenever possible, client code that must extend an existing
type should do so by creating a new type derived from the existing type.


When using an extension method to extend a type whose source code you cannot change, you run the risk that a change in the implementation of the type will cause your extension method to break.


If you do implement extension methods for a given type, remember the following
two points:

  • An extension method will never be called if it has the same signature as a
    method defined in the type.
  • Extension methods are brought into scope at the namespace level. For example, if
    you have multiple static classes that contain extension methods in a single namespace named Extensions, they will all be brought into scope by the using Extensions; directive.

Implementers of class libraries should not use extension methods to avoid
creating new versions of assemblies. If you want to add significant new
functionality to a library, and you own the source code, you should follow the
standard .NET Framework guidelines for assembly versioning


Saturday, February 9, 2008

Standard Query Operators for LINQ

Where Restriction operator based on predicate function
Select/SelectMany Projection operators based on selector function
Take/Skip/ TakeWhile/SkipWhile Partitioning operators based on position or predicate function
Join/GroupJoin Join operators based on key selector functions
Concat
OrderBy/ThenBy/ OrderByDescending/ ThenByDescending Sorting operators sorting in ascending or descending order based on optional key selector and comparer functions
Reverse Sorting operator reversing the order of a sequence
GroupBy Grouping operator based on optional key selector and comparer functions
Distinct Set operator removing duplicates
Union/Intersect Set operators returning set union or intersection
Except Set operator returning set difference
AsEnumerable Conversion operator to IEnumerable<T>
ToArray/ToList Conversion operator to array or List<T>
ToDictionary/ToLookup Conversion operators to Dictionary<K,T> or Lookup<K,T> (multi-dictionary) based on key selector function<
OfType/Cast Conversion operators to IEnumerable<T> based on filtering by or conversion to type argument
SequenceEqual Equality operator checking pairwise element equality
First/FirstOrDefault/ Last/LastOrDefault/ Single/SingleOrDefault Element operators returning initial/final/only element based on optional predicate function
ElementAt/ ElementAtOrDefault Element operators returning element based on position
DefaultIfEmpty Element operator replacing empty sequence with default-valued singleton sequence
Range Generation operator returning numbers in a range
Repeat Generation operator returning multiple occurrences of a given value
Empty Generation operator returning an empty sequence
Any/All Quantifier checking for existential or universal satisfaction of predicate function
Contains Quantifier checking for presence of a given element
Count/LongCount Aggregate operators counting elements based on optional predicate function
Sum/Min/Max/Average Aggregate operators based on optional selector functions
Aggregate Aggregate operator accumulating multiple values based on accumulation function and optional seed

Tuesday, February 5, 2008

New Things in VS 2008

1. LINQ Support

2. Expression Blend Support

3. Windows Presentation Foundation

4. VS 2008 Multi-Targeting Support

5. AJAX support for ASP.NET

6. JavaScript Debugging Support

7. Nested Master Page Support

8. LINQ Intellisense and Javascript Intellisense support for silverlight applications

9. Organize Imports or Usings

10. Intellisense Filtering

11. Intellisense Box display position

12. Visual Studio 2008 Split View

13. HTML JavaScript warnings, not as errors

14. Debugging .NET Framework Library Source Code

15. In built Silverlight Library

16. Visual Studio LINQ Designer

17. Inbuilt C++ SDK

18. Multilingual User Interface Architecture - MUI

19. Microsoft Popfly Support

20. Free Tools and Resources



Sunday, February 3, 2008

Lambda Expressions

A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types.

All lambda expressions use the lambda operator =>, which is read as "goes to". The left side of the lambda operator specifies the input parameters (if any) and the right side holds the expression or statement block. The lambda expression x => x * x is read "x goes to x times x." This expression can be assigned to a delegate type as follows:


delegate int del(int i);
del myDelegate = x => x * x;
int j = myDelegate(5); //j = 25
To create an expression tree type:

using System.Linq.Expressions;
// ...
Expression = x => x * x;
The => operator has the same precedence as assignment (=) and is right-associative.

Lambdas are used in method-based LINQ queries as arguments to standard query operator methods such as Where and Where(IQueryable, String, array<>[]()[]).

When you use method-based syntax to call the Where method in the Enumerable class (as you do in LINQ to Objects and LINQ to XML) the parameter is a delegate type System..::.Func<(Of <(T, TResult>)>). A lambda expression is the most convenient way to create that delegate. When you call the same method in, for example, the System.Linq..::.Queryable class (as you do in LINQ to SQL) then the parameter type is an System.Linq.Expressions..::.Expression where Func is any Func delegates with up to five input parameters. Again, a lambda expression is just a very concise way to construct that expression tree. The lambdas allow the Where calls to look similar although in fact the type of object created from the lambda is different.

In the previous example, notice that the delegate signature has one implicitly-typed input parameter of type int, and returns an int. The lambda expression can be converted to a delegate of that type because it also has one input parameter (x) and a return value that the compiler can implicitly convert to type int. (Type inference is discussed in more detail in the following sections.) When the delegate is invoked by using an input parameter of 5, it returns a result of 25.

Lambdas are not allowed on the left side of the is or as operator.

All restrictions that apply to anonymous methods also apply to lambda expressions. For more information, see Anonymous Methods (C# Programming Guide).

Expression Lambdas
A lambda expression with an expression on the right side is called an expression lambda. Expression lambdas are used extensively in the construction of Expression Trees. An expression lambda returns the result of the expression and takes the following basic form:

(input parameters) => expression
The parentheses are optional only if the lambda has one input parameter; otherwise they are required. Two or more input parameters are separated by commas enclosed in parentheses:

(x, y) => x == y
Sometimes it is difficult or impossible for the compiler to infer the input types. When this occurs, you can specify the types explicitly as shown in the following example:

(int x, string s) => s.Length > x
Specify zero input parameters with empty parentheses:

() => SomeMethod()
Note in the previous example that the body of an expression lambda can consist of a method call. However, if you are creating expression trees that will be consumed in another domain, such as SQL Server, you should not use method calls in lambda expressions. The methods will have no meaning outside the context of the .NET common language runtime.

A statement lambda resembles an expression lambda except that the statement(s) is enclosed in braces:

(input parameters) => {statement;}
The body of a statement lambda can consist of any number of statements; however, in practice there are typically no more than two or three.

delegate void TestDelegate(string s);

TestDelegate myDel = n => { string s = n + " " + "World"; Console.WriteLine(s); };
myDel("Hello");
Statement lambdas, like anonymous methods, cannot be used to create expression trees.

Lambdas with the Standard Query Operators
Many Standard query operators have an input parameter whose type is one of the Func<(Of <(T, TResult>)>) family of generic delegates. The Func<(Of <(T, TResult>)>) delegates use type parameters to define the number and type of input parameters, and the return type of the delegate. Func delegates are very useful for encapsulating user-defined expressions that are applied to each element in a set of source data. For example, consider the following delegate type:

public delegate TResult Func(TArg0 arg0)
The delegate can be instantiated as Func myFunc where int is an input parameter and bool is the return value. The return value is always specified in the last type parameter. Func defines a delegate with two input parameters, int and string, and a return type of bool. The following Func delegate, when it is invoked, will return true or false to indicate whether the input parameter is equal to 5:

Func myFunc = x => x == 5;
bool result = myFunc(4); // returns false of course
You can also supply a lambda expression when the argument type is an Expression, for example in the standard query operators that are defined in System.Linq.Queryable. When you specify an Expression argument, the lambda will be compiled to an expression tree.

A standard query operator, the Count method, is shown here:

int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };
int oddNumbers = numbers.Count(n => n % 2 == 1);
The compiler can infer the type of the input parameter, or you can also specify it explicitly. This particular lambda expression counts those integers (n) which when divided by two have a remainder of 1.

The following method will produce a sequence that contains all the elements in the numbers array that occur before the “9” because that is the first number in the sequence that does not meet the condition:

var firstNumbersLessThan6 = numbers.TakeWhile(n => n <>) with the greater than or equal operator (>=).

var firstSmallNumbers = numbers.TakeWhile((n, index) => n >= index);
Type Inference in Lambdas
When writing lambdas, you often do not have to specify a type for the input parameters because the compiler can infer the type based on the lambda body, the underlying delegate type, and other factors as described in the C# 3.0 Language Specification. For most of the standard query operators, the first input is the type of the elements in the source sequence. So if you are querying an IEnumerable, then the input variable is inferred to be a Customer object, which means you have access to its methods and properties:

customers.Where(c => c.City == "London");
The general rules for lambdas are as follows:

The lambda must contain the same number of parameters as the delegate type.

Each input parameter in the lambda must be implicitly convertible to its corresponding delegate parameter.

The return value of the lambda (if any) must be implicitly convertible to the delegate's return type.

Note that lambda expressions in themselves do not have a type because the common type system has no intrinsic concept of "lambda expression." However, it is sometimes convenient to speak informally of the "type" of a lambda expression. In these cases the type refers to the delegate type or Expression type to which the lambda expression is converted.

Variable Scope in Lambda Expressions
Lambdas can refer to outer variables that are in scope in the enclosing method or type in which the lambda is defined. Variables that are captured in this manner are stored for use in the lambda expression even if variables would otherwise go out of scope and be garbage collected. An outer variable must be definitely assigned before it can be consumed in a lambda expression. The following example demonstrates these rules:

delegate bool D();
delegate bool D2(int i);

class Test
{
D del;
D2 del2;
public void TestMethod(int input)
{
int j = 0;
// Initialize the delegates with lambda expressions.
// Note access to 2 outer variables.
// del will be invoked within this method.
del = () => { j = 10; return j > input; };

// del2 will be invoked after TestMethod goes out of scope.
del2 = (x) => {return x == j; };

// Demonstrate value of j:
// Output: j = 0
// The delegate has not been invoked yet.
Console.WriteLine("j = {0}", j);

// Invoke the delegate.
bool boolResult = del();

// Output: j = 10 b = True
Console.WriteLine("j = {0}. b = {1}", j, boolResult);
}

static void Main()
{
Test test = new Test();
test.TestMethod(5);

// Prove that del2 still has a copy of
// local variable j from TestMethod.
bool result = test.del2(10);

// Output: True
Console.WriteLine(result);

Console.ReadKey();
}
}

The following rules apply to variable scope in lambda expressions:

A variable that is captured will not be garbage-collected until the delegate that references it goes out of scope.

Variables introduced within a lambda expression are not visible in the outer method.

A lambda expression cannot directly capture a ref or out parameter from an enclosing method.

A return statement in a lambda expression does not cause the enclosing method to return.

A lambda expression cannot contain a goto statement, break statement, or continue statement whose target is outside the body or in the body of a contained anonymous function.